Enklu was a platform built to work with AR and VR on the web and on various devices. I was a designer on a lot of projects meaning I would create designs for clients and present slideshows for review, then I would work with contracts and assist to ensure the experience went well. I’d work on also creating art and code for the various projects I worked on using Enklu’s amazing platform and Unity.
BTW that wasn’t the owner in the video just a manager 😅
There were a lot of fans like the above who created videos on some of the shows we ran.
We spent most of our energy working with Hololens and Oculus.
Yeah, this is a quick demo of a demo I was building 😅 This is an unofficial recording.
I worked on various things in the Unity-like platform. I would set up a lot of assets in Unity and then move them into Enklu for various scenes. Things like animation state machines you’d have to set up in Unity then you’d reference them by script. Enklu had a custom scripting language that was javascript-like with C# and HTML aspects depending on how you used it. Most text and UI aspects could use their special HTML-like code.
You can see how things slowly improved over time with the Unreal Garden below.
Above are various videos of the unreal garden in development (hence debug menus in the back), sometimes the mouse didn’t work quite as well as a hand movement would with HoloLens 2.
Sakeworld is a retro sidescrolling beat ’em up game made for mobile devices with some consoles. You can check it out here.
I worked as a designer so I helped set up designs for enemies, and worked on game balance. I also did a lot of art mock-ups, helped with minor art setup, and fixed some things like adding characters to the font that didn’t exist (I just created them by hand what I thought would fit best with the font).
I mainly just worked in spreadsheets and Google Docs but I did help with some minor art things.
Attack from AboveScythe Attack Popping BalloonsCherry Blossoms
For things like the different balloon effects, I decided I should also create a 4 piece animation for this as well (popping animation), though, it may have been a little smoother with a 6-8 frame animation, the small screen size makes it not very noticeable, so this works fine for the size I’m working with (this was before they moved to consoles).
Here are some example documents and templates I created to help the game stay more organized (this changed more later on but it shows some of the thinking involved with the game…
I also would create a lot of quick mock-up art to show what direction to move things in.
I did not stay with the team as I eventually moved on to other work that paid better but It’s nice to see the final output is available now.