Hi, I’ve worked on numerous projects as a programmer or technical artist. You can see some of them below. I have experience in different languages but prefer C# as I use Unity a lot, it’s my favorite engine to work in. I also am happy to work with visual scripting, shaders, and other fun stuff.
2022 – Chapter 1
Chapter 1 is a classic adventure game where you solve riddles and complete mini-games to try and save a princess. There are many ways to […]
2021- 2022 Enklu
Enklu was a platform built to work with AR and VR on the web and on various devices. I was a designer on a lot […]
2020 – Voice Of The Forest
Voice of the Forest is a simple game about planting seeds and growing a forest without letting your plants die from lack of nutrition. Work […]
2019 – My Virtual Guinea Pig
My Virtual Guinea Pig (V-Pig) was a mobile virtual pet game. I spend a nice chunk of time doing market research, creating mobile builds, and […]
2018 – Kova
Kova was a sci-fi Metroidvania game with puzzles, quests, crafting, and multiple weapon types and abilities. I had a contract role for a few months […]
2016 – Organize It
Organize It was a tool to make it faster to organize your workflow in Unity. I built out different features like playing animation at different […]
2015 – The Maze
The Maze is a game played with hand sensors (Leap Motion) so no controller or keyboard is required. This was my first and best solo […]
2014 – OmegaTech
Omegatech was a Mobile shoot-em-up action RPG of Cats in Mechas fighting against an interplanetary invasion. I was a level scripter on this project and helped to […]
2013 – Dark Echoes
Play as a blind monk and save your village. Use sound and echoes to discover your environment. Avoid enemies creeping through the cave. Find bellflowers […]