Organize It was a tool to make it faster to organize your workflow in Unity. I built out different features like playing animation at different speeds, testing sounds together, a quick note tool, a unity scene helper, etc… It was mostly directed towards level designers but could be used for anyone. I lost my work from someone stealing my laptop among other things from a break in. But I still learned a lot and thankfully recorded some of my work during that time. I just wish I was better at version control back then… Since I didn’t have a laptop for a while after that I ended up borrowing a Linux laptop – later learning Krita so that helped in other future projects.
I really liked creating tools and I hope to make a better version of this one day.
![Sound features like microphone recording](https://ashleyhooper.com/wp-content/uploads/2023/11/Sound-1024x855.png)
![Time controls to make sure you don't waste time](https://ashleyhooper.com/wp-content/uploads/2023/11/FeaturesB2-1024x846.png)
![Stopwatch controls to track how long sections play for and how long things take to complete](https://ashleyhooper.com/wp-content/uploads/2023/11/FeaturesB-1024x812.png)
![Scene shortcuts like merging scenes](https://ashleyhooper.com/wp-content/uploads/2023/11/FeaturesA-1024x810.png)
![Camera and Rendering controls for debugging](https://ashleyhooper.com/wp-content/uploads/2023/11/Renders-1024x853.png)
I have more features than just this, you can look at the video to see everything else