Skills: Unity /C# Developer /AR…3D Modeling
I just sat down and entered my first game jam. I worked by myself on an AR game using leap motion. I wanted it to feel artistic and created a fake shader on the camera itself so I rendered everything wobbly.
This game requires leap motion to play.
Anyway I learned a lot, I setup maze generation, did some 3D modeling, and tried to work out mirror reflections with the renderer but only had it half way mirror :/ I realized you could use the split mirror to sorta see around the level and decided to leave it, so on certain walls you can see other parts of the level. I didn’t have time to make it more spooky as figuring out the AR stuff was a huge pain. I think it turned out pretty well considering my timeframe.
Oh, and your hands control the lights in the game so you’ll want to keep them up so you can see what you are doing.