Enklu was a platform built to work with AR and VR on the web and on various devices. I was a designer on a lot of projects meaning I would create designs for clients and present slideshows for review, then I would work with contracts and assist to ensure the experience went well. I’d work on also creating art and code for the various projects I worked on using Enklu’s amazing platform and Unity.
There were a lot of fans like the above who created videos on some of the shows we ran.
We spent most of our energy working with Hololens and Oculus.
I worked on various things in the Unity-like platform. I would set up a lot of assets in Unity and then move them into Enklu for various scenes. Things like animation state machines you’d have to set up in Unity then you’d reference them by script. Enklu had a custom scripting language that was javascript-like with C# and HTML aspects depending on how you used it. Most text and UI aspects could use their special HTML-like code.
You can see how things slowly improved over time with the Unreal Garden below.
Above are various videos of the unreal garden in development (hence debug menus in the back), sometimes the mouse didn’t work quite as well as a hand movement would with HoloLens 2.