Omegatech was a Mobile shoot-em-up action RPG of Cats in Mechas fighting against an interplanetary invasion.
I was a level scripter on this project and helped to create levels. I volunteered to work with this group over the summer. I learned new tools, team building, and new source control tools (Tortoise SVN, and Sourcetree) .
Skills: Unity /C# Developer /Special Effects… Level Scripter
I used Playmaker and C# in Unity to create different triggers and animate effects.
Some stuff I did:
- Triggered enemies to spawn, bridges to move
- Created particle effects that responded to how close you were
- Created a lot of animation and animation triggers through code (rotate parts of a model etc)